[Blocks] #Allow the Water Block to fill a fluid container with water in hand water_block_fills_container = true #Allow the Fluid Void to empty a fluid container in hand fluid_void_empties_container = true #How many planters in a line are allowed to accelerate a plant growth # Default: 16 # Range: 1 ~ 128 planter_limit = 16 #How far a player may fly before severing the connection of the Balloon on a stick. Note, this is not a sphere. # Default: 9 # Range: 3 ~ 32 balloon_on_a_stick_radius = 9 #How large of a radius should the player be able to fly around a hover pylon # Default: 16 # Range: 8 ~ 64 hover_pylon_range = 16 #How large of a radius should the collector be allowed to pick up items # Default: 3 # Range: 1 ~ 64 collector_pickup_range = 3 [Blocks.LightField] #How Large of a radius should spawns be prevented # Default: 24 # Range: 4 ~ 512 light_field_range = 24 #Determines if a light field block can prevent a siege from occurring. light_field_siege_prevention = true #Determines if a light field block can prevent endermen from warping to within the field range. light_field_ender_warp_prevention = true [Blocks.HydroPump] #How much fluid can the hydro pump push in a single cycle in milli-buckets # Default: 100 # Range: 0 ~ 1000000000 hydro_pump_fluid_push_amount = 100 #How much fluid can the hydro pump push in a single cycle in milli-buckets while water logged # Default: 1000 # Range: 0 ~ 1000000000 hydro_pump_fluid_push_amount_water_logged = 1000 #How much fluid can an external source pull in milli-buckets # Default: 1000000000 # Range: 0 ~ 1000000000 hydro_pump_fluid_external_pull_amount = 1000000000 [Blocks.VoidContainment] #How many items can the void containment pull in a single process # Default: 8 # Range: 0 ~ 576 void_containment_item_pull_amount = 8 #How much fluid can the void containment pull in a single process in milli-buckets # Default: 1000 # Range: 0 ~ 1000000000 void_containment_fluid_pull_amount = 1000 #How much forge energy can the void containment pull in a single process # Default: 100 # Range: 0 ~ 1000000000 void_containment_power_pull_amount = 100 #How much can a Creative Selector can create. Note, this is only how much it can push, anything pulling can pull as much as it desires! [Blocks.Selector] #How many items can the selector push per cycle # Default: 64 # Range: 1 ~ 576 selector_item_amount = 64 #How much fluid can the selector push per cycle in milli-buckets # Default: 1000000000 # Range: 1 ~ 1000000000 selector_fluid_amount = 1000000000 #Cuboid fluid storage. [MultiBlocks.Tank] #Maximum dimensions of a tank. A single dimension is measured from wall to wall (inclusive). # Default: 13 # Range: 3 ~ 33 tank_size_limit = 13 #How much fluid can be stored for each empty air block in the defined box. Measured in milli-buckets (mB) # Default: 8000 # Range: 1 ~ 64000 tank_storage_per_block = 8000 [PowerItems] #The amount of power the durable cell can store # Default: 500 # Range: 1 ~ 1000000000 durable_cell_capacity = 500 #The amount of power the gauntlet needs to use an action (example is placing or destroying a block is one action) # Default: 5 # Range: 0 ~ 1000000000 flare_rod_cost = 5 #These features can be tweaked, but consider carefully if you absolutely need to [Internals] #Amount of fluid a single Extractor can hold internally. This is recommended to keep low or default unless you are making a custom pack with a recipe that requires a large fluid output # Default: 1000 # Range: 1000 ~ 10000 extractor_buffer = 1000