#Makes Cicadas silent for those having sound library problems or finding them annoying. silentCicadas = false #Makes Cicadas silent when one is on your head. If the above option is set to true, this won't have any effect. silentCicadasOnHead = false #Controls whether the screen shakes when a Magic Bean is in the process of growing. screenShakingEffect = true #Rotate Trophy heads on item model. Has no performance impact at all. For those who don't like fun. rotateTrophyHeadsGui = true #Disable the nag screen when OptiFine is installed. disableOptifineNagScreen = false #Disables the toasts that appear when entering a locked biome. Not recommended if you're unfamiliar with progression. disableLockedBiomeToasts = false #Renders a check mark or X above your crosshair while holding wool when hovering over the Questing Ram depending on if that color of wool has been fed to it already. questRamWoolIndicator = true #Renders how many fortification shields are currently active on your player above your armor bar. #"Turn this off if other mods render over/under it. fortificationShieldIndicator = true #Enables the fortification shield indicator in creative for debugging. fortificationShieldIndicatorInCreative = false #Renders precipitation underneath cloud blocks. -1 sets it to be synced with the common config. #Set this to a lower number if experiencing poor performance, set to 0 to turn it off # Default: -1 # Range: > -1 cloudBlockPrecipitationDistance = -1 #List of player UUIDs whose skins the Giants should use. Leave the list empty to use the skin of the player viewing them. giantSkinUUIDs = [] #Defines which biomes the aurora shader effect will appear in. Leave the list empty to disable the effect. auroraBiomes = ["twilightforest:glacier"] #Lines up the dashes and percentages in the Ore Meter GUI. prettifyOreMeterGui = true #Makes Charms when triggered display like the Totem of Undying instead of our own effects. totemCharmAnimation = false