[General] #How often a hive should attempt special events like spawning undead bees. Default 500. # Default: 1500 # Range: > 20 hiveTickRate = 1500 #How long time a bee should stay in the hive when having delivered honey. Default 4800. # Default: 4800 # Range: > 20 timeInHive = 4800 #How many ticks it takes for process a recipe in the centrifuge. Default 300. # Default: 300 # Range: > 20 centrifugeProcessingTime = 300 #How many ticks it takes for process a recipe in the powered centrifuge. Default 100. # Default: 100 # Range: > 20 centrifugePoweredProcessingTime = 100 #How much FE to use per tick for a powered centrifuge when processing an item. Default 10. # Default: 10 # Range: > 1 centrifugePowerUse = 10 #How many ticks it takes for process a recipe in the incubator. Default 3600. # Default: 3600 # Range: > 20 incubatorProcessingTime = 3600 #How much FE to use per tick for an incubator when processing an item. Default 10. # Default: 10 # Range: > 1 incubatorPowerUse = 10 #How many treats to use when incubating a bee. Default 20. # Default: 20 # Range: 1 ~ 64 incubatorTreatUse = 20 #How many ticks it takes for process a recipe in the breeding chamber. Default 6000. # Default: 6000 # Range: > 20 breedingChamberProcessingTime = 6000 #How much FE to use per tick for an incubator when processing an item. Default 10. # Default: 50 # Range: > 1 breedingChamberPowerUse = 50 #How much FE to generate per tick. Default 60. # Default: 60 # Range: > 1 generatorPowerGen = 60 #How much honey to consume per tick. Default 5. # Default: 2 # Range: > 1 generatorHoneyUse = 2 #A priority list of Mod IDs that results of comb output should stem from, aka which mod you want the copper to come from. preferredTagSource = ["minecraft", "productivebees", "alltheores", "ato", "thermal", "tconstruct", "create", "immersiveengineering", "mekanism", "enderio", "silents_mechanisms"] #How many bees can fit in a bee bomb. Default is 10 # Default: 10 # Range: 1 ~ 50 numberOfBeesPerBomb = 10 #The distance a nest locator can search for nests. # Default: 100 # Range: 0 ~ 1000 nestLocatorDistance = 100 #Initial tick cooldown when repopulating a nest. # Default: 24000 # Range: > 0 nestSpawnCooldown = 24000 #Centrifuges will pick up items thrown on it centrifugeHopperMode = true #Enable this if you have a right click harvest handler but none of the following mods: right_click_get_crops, croptopia, quark, harvest, simplefarming, reap forceEnableFarmerBeeRightClickHarvest = false [Bees] #Allow for bee simulation in hives. This will stop bees from exiting the hive and instead simulate a trip to flower blocks saving on performance. allowBeeSimulation = true # Default: 0.05 # Range: 0.0 ~ 1.0 spawnUndeadBeesChance = 0.05 # Default: 0.03 # Range: 0.0 ~ 1.0 deadBeeConvertChance = 0.03 # Default: 0.02 # Range: 0.0 ~ 1.0 sugarbagBeeChance = 0.02 #How many animals a CuBee can breed per pollination # Default: 5 # Range: > 0 cupidBeeAnimalsPerPollination = 5 #How densely populated should an areas need to be for the CuBee to stop breeding. The value approximates how many animals can be in a 10x10 area around the bee. # Default: 20 # Range: > 0 cupidBeeAnimalDensity = 20 #How many cuckoo bees can spawn from a nest before it shuts off # Default: 2 # Range: > 0 cuckooSpawnCount = 2 #Chance to spawn a KamikazBee when hit while wearing bee nest armor # Default: 0.3 # Range: 0.0 ~ 1.0 kamikazBeeChance = 0.3 #Disable the wander goal in bees to increase performance disableWanderGoal = false #Allow resin bees to encase mobs in amber. With this disabled it's only possible with an amber bee and it's also not as fun. enableResinBeeEncasing = true ["Bee attributes"] #Number of ticks between attribute improvement attempts while leashed # Default: 1337 # Range: > 20 ticks = 1337 #Chance that a bee will take damage while leashed in a hostile environment # Default: 0.1 # Range: 0.0 ~ 1.0 damageChance = 0.1 #Chance to increase tolerance (rain or thunder tolerance trait) while leashed in a hostile environment. # Default: 0.1 # Range: 0.0 ~ 1.0 toleranceChance = 0.1 #Chance to increase behavior (nocturnal trait) while leashed in a hostile environment. # Default: 0.1 # Range: 0.0 ~ 1.0 behaviorChance = 0.1 #Chance to extract genes from a bottle of bee material. # Default: 1.0 # Range: 0.0 ~ 1.0 geneExtractChance = 1.0 #Average purity of type genes (does not apply to attribute genes) # Default: 33 # Range: 1 ~ 100 typeGenePurity = 33 #Number of ticks between effects on nearby entities # Default: 2337 # Range: > 20 effectTicks = 2337 [Worldgen] #Probability for a nest to generate in the world given it's conditions. Nest will still be craftable and attract bees when placed in the world. # Default: 0.1 # Range: 0.0 ~ 1.0 stone_nest = 0.1 # Default: 0.6 # Range: 0.0 ~ 1.0 coarse_dirt_nest = 0.6 # Default: 0.1 # Range: 0.0 ~ 1.0 sand_nest = 0.1 # Default: 0.1 # Range: 0.0 ~ 1.0 snow_nest = 0.1 # Default: 0.15 # Range: 0.0 ~ 1.0 gravel_nest = 0.15 # Default: 0.4 # Range: 0.0 ~ 1.0 sugar_cane_nest = 0.4 # Default: 0.1 # Range: 0.0 ~ 1.0 slimy_nest = 0.1 # Default: 0.9 # Range: 0.0 ~ 1.0 glowstone_nest = 0.9 # Default: 0.1 # Range: 0.0 ~ 1.0 soul_sand_nest = 0.1 # Default: 0.2 # Range: 0.0 ~ 1.0 nether_quartz_nest = 0.2 # Default: 0.9 # Range: 0.0 ~ 1.0 nether_brick_nest = 0.9 # Default: 0.15 # Range: 0.0 ~ 1.0 end_stone_nest = 0.15 # Default: 1.0 # Range: 0.0 ~ 1.0 obsidian_nest = 1.0 # Default: 0.02 # Range: 0.0 ~ 1.0 bumble_bee_nest = 0.02 # Default: 0.15 # Range: 0.0 ~ 1.0 oak_wood_nest = 0.15 # Default: 0.05 # Range: 0.0 ~ 1.0 spruce_wood_nest = 0.05 # Default: 0.05 # Range: 0.0 ~ 1.0 dark_oak_wood_nest = 0.05 # Default: 0.2 # Range: 0.0 ~ 1.0 birch_wood_nest = 0.2 # Default: 0.1 # Range: 0.0 ~ 1.0 jungle_wood_nest = 0.1 # Default: 0.05 # Range: 0.0 ~ 1.0 acacia_wood_nest = 0.05 # Default: 0.05 # Range: 0.0 ~ 1.0 cherry_wood_nest = 0.05 # Default: 0.05 # Range: 0.0 ~ 1.0 mangrove_wood_nest = 0.05 # Default: 0.02 # Range: 0.0 ~ 1.0 nether_bee_nest = 0.02 # Default: 0.02 # Range: 0.0 ~ 1.0 sugarbag_nest = 0.02 #Chance for a nest to spawn when growing a tree or fungus. # Default: 0.02 # Range: 0.0 ~ 1.0 treeGrowNestChance = 0.02 ["Hive Upgrades"] #Time bonus gained from time upgrade. 0.2 means 20% reduction of a bee's time inside the hive or centrifuge processing time. # Default: 0.15 # Range: 0.0 ~ 1.0 timeBonus = 0.15 #Multiplier per productivity alpha upgrade installed in the hive. # Default: 1.2 # Range: 1.0 ~ 2.147483647E9 productivityMultiplier = 1.2 #Multiplier per productivity beta upgrade installed in the hive. # Default: 1.5 # Range: 1.0 ~ 2.147483647E9 productivityMultiplier2 = 1.5 #Multiplier per productivity gamma upgrade installed in the hive. # Default: 2.0 # Range: 1.0 ~ 2.147483647E9 productivityMultiplier3 = 2.0 #Multiplier per productivity omega upgrade installed in the hive. # Default: 2.6 # Range: 1.0 ~ 2.147483647E9 productivityMultiplier4 = 2.6 #Chance for a bee to produce an offspring after a hive visit. # Default: 0.05 # Range: 0.0 ~ 1.0 breedingChance = 0.05 #How many bees can be around a hive before a babee upgrade stops working. # Default: 10 # Range: > 0 breedingMaxNearbyEntities = 10 #Chance for a gene sample to be taken from a bee after a hive visit. # Default: 0.05 # Range: 0.0 ~ 1.0 samplerChance = 0.05