#Storage Settings [storage] #The amount of additional slots the storage stabilizer tier 1 provides. 1 Slot holds one item type. # Default: 64 # Range: > 0 stabilizerTier1AdditionalMaxItemTypes = 64 #The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined. # Default: 512000 # Range: 0 ~ 2147483647 stabilizerTier1AdditionalMaxTotalItemCount = 512000 #The amount of slots the storage stabilizer tier 2 provides. # Default: 128 # Range: > 0 stabilizerTier2AdditionalMaxItemTypes = 128 #The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined. # Default: 1024000 # Range: 0 ~ 2147483647 stabilizerTier2AdditionalMaxTotalItemCount = 1024000 #The amount of slots the storage stabilizer tier 3 provides. # Default: 256 # Range: > 0 stabilizerTier3AdditionalMaxItemTypes = 256 #The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined. # Default: 2048000 # Range: 0 ~ 2147483647 stabilizerTier3AdditionalMaxTotalItemCount = 2048000 #The amount of slots the storage stabilizer tier 4 provides. # Default: 512 # Range: > 0 stabilizerTier4AdditionalMaxItemTypes = 512 #The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined. # Default: 4096000 # Range: 0 ~ 9223372036854775807 stabilizerTier4AdditionalMaxTotalItemCount = 4096000 #The amount of slots the storage actuator provides. # Default: 128 # Range: > 0 controllerMaxItemTypes = 128 #The stack size the storage actuator uses. # Default: 256000 # Range: 0 ~ 9223372036854775807 controllerMaxTotalItemCount = 256000 #The amount of stabilizers tier 4 in the stabilized storage actuator. (Don't auto change the recipe) # Default: 7 # Range: > 0 stabilizedControllerStabilizers = 7 #True to use the configured controllerStackSize for all items, instead of the stack sizes provided by item type (such as 16 for ender pearls, 64 for iron ingot). WARNING: Setting this to false may have a negative impact on performance. unlinkWormholeOnBreak = false #Spirit Job Settings [spirit_job] #The duration for the slow falling effect applied by a drikwing. # Default: 15 # Range: > 0 drikwingFamiliarSlowFallingSeconds = 15 #The multiplier to each crushing recipe's crushing_time for Tier 1 (Foliot) Crusher Spirits. # Default: 2.0 # Range: 0.0 ~ 1.7976931348623157E308 tier1CrusherTimeMultiplier = 2.0 #The multiplier to each crushing recipe's crushing_time for Tier 2 (Djinni) Crusher Spirits. # Default: 1.0 # Range: 0.0 ~ 1.7976931348623157E308 tier2CrusherTimeMultiplier = 1.0 #The multiplier to each crushing recipe's crushing_time for Tier 3 (Afrit) Crusher Spirits. # Default: 0.5 # Range: 0.0 ~ 1.7976931348623157E308 tier3CrusherTimeMultiplier = 0.5 #The multiplier to each crushing recipe's crushing_time for Tier 4 (Marid) Crusher Spirits. # Default: 0.2 # Range: 0.0 ~ 1.7976931348623157E308 tier4CrusherTimeMultiplier = 0.2 #The multiplier to each crushing recipe's output count for Tier 1 (Foliot) Crusher Spirits. # Default: 1.0 # Range: 0.0 ~ 1.7976931348623157E308 tier1CrusherOutputMultiplier = 1.0 #The multiplier to each crushing recipe's output count for Tier 2 (Djinni) Crusher Spirits. # Default: 1.5 # Range: 0.0 ~ 1.7976931348623157E308 tier2CrusherOutputMultiplier = 1.5 #The multiplier to each crushing recipe's output count for Tier 3 (Afrit) Crusher Spirits. # Default: 2.0 # Range: 0.0 ~ 1.7976931348623157E308 tier3CrusherOutputMultiplier = 2.0 #The multiplier to each crushing recipe's output count for Tier 4 (Marid) Crusher Spirits. # Default: 3.0 # Range: 0.0 ~ 1.7976931348623157E308 tier4CrusherOutputMultiplier = 3.0 #The minimum ticks before a crusher can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks. # Default: 60 # Range: > 0 crusherResultPickupDelay = 60 #The multiplier to each crystallize recipe's crystallize_time for Tier 1 (Foliot) Crystallizer Spirits. # Default: 1.0 # Range: 0.0 ~ 1.7976931348623157E308 tier1CrystallizerTimeMultiplier = 1.0 #The multiplier to each crystallize recipe's crystallize_time for Tier 2 (Djinni) Crystallizer Spirits. # Default: 0.5 # Range: 0.0 ~ 1.7976931348623157E308 tier2CrystallizerTimeMultiplier = 0.5 #The multiplier to each crystallize recipe's crystallize_time for Tier 3 (Afrit) Crystallizer Spirits. # Default: 0.3 # Range: 0.0 ~ 1.7976931348623157E308 tier3CrystallizerTimeMultiplier = 0.3 #The multiplier to each crystallize recipe's crystallize_time for Tier 4 (Marid) Crystallizer Spirits. # Default: 0.1 # Range: 0.0 ~ 1.7976931348623157E308 tier4CrystallizerTimeMultiplier = 0.1 #The multiplier to each crystallize recipe's output count for Tier 1 (Foliot) Crystallizer Spirits. # Default: 1.0 # Range: 0.0 ~ 1.7976931348623157E308 tier1CrystallizerOutputMultiplier = 1.0 #The multiplier to each crystallize recipe's output count for Tier 2 (Djinni) Crystallizer Spirits. # Default: 1.5 # Range: 0.0 ~ 1.7976931348623157E308 tier2CrystallizerOutputMultiplier = 1.5 #The multiplier to each crystallize recipe's output count for Tier 3 (Afrit) Crystallizer Spirits. # Default: 2.0 # Range: 0.0 ~ 1.7976931348623157E308 tier3CrystallizerOutputMultiplier = 2.0 #The multiplier to each crystallize recipe's output count for Tier 4 (Marid) Crystallizer Spirits. # Default: 3.0 # Range: 0.0 ~ 1.7976931348623157E308 tier4CrystallizerOutputMultiplier = 3.0 #The minimum ticks before a crystallizer can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks. # Default: 60 # Range: > 0 crystallizerResultPickupDelay = 60 #The multiplier to each smelting recipe's cooking_time for Tier 1 (Foliot) Smelter Spirits. # Default: 1.0 # Range: 0.0 ~ 1.7976931348623157E308 tier1SmelterTimeMultiplier = 1.0 #The multiplier to each smelting recipe's cooking_time for Tier 2 (Djinni) Smelter Spirits. # Default: 0.5 # Range: 0.0 ~ 1.7976931348623157E308 tier2SmelterTimeMultiplier = 0.5 #The multiplier to each smelting recipe's cooking_time for Tier 3 (Afrit) Smelter Spirits. # Default: 0.1 # Range: 0.0 ~ 1.7976931348623157E308 tier3SmelterTimeMultiplier = 0.1 #The multiplier to each smelting recipe's cooking_time for Tier 4 (Marid) Smelter Spirits. # Default: 0.01 # Range: 0.0 ~ 1.7976931348623157E308 tier4SmelterTimeMultiplier = 0.01 #The minimum ticks before a smelter can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks. # Default: 60 # Range: > 0 smelterResultPickupDelay = 60 #The chance for a blacksmith familiar to repair an item (by 2 durability) whenever stone is picked up. 1.0 = 100%, 0.0 = 0%. # Default: 0.33 # Range: 0.0 ~ 1.7976931348623157E308 blacksmithFamiliarRepairChance = 0.33 #The amount of iron required for a blacksmith familiar to upgrade another familiar. # Default: 18 # Range: > 0 blacksmithFamiliarUpgradeCost = 18 #The cooldown for a blacksmith familiar to upgrade another familiar. # Default: 400 # Range: > 0 blacksmithFamiliarUpgradeCooldown = 400 #The horizontal value that the upgraded greedy familiar will seek blocks. (Large distances can cause delays in finding) # Default: 32 # Range: > 0 greedySearchRange = 32 #The vertical value that the upgraded greedy familiar will seek blocks. (Large distances can cause delays in finding) # Default: 16 # Range: > 0 greedyVerticalSearchRange = 16 #The time in ticks it takes to cast the day time ritual. # Default: 100 # Range: > 0 dayTimeToCast = 100 #The time in ticks it takes to cast the night time ritual. # Default: 100 # Range: > 0 nightTimeToCast = 100 #The time in ticks it takes to cast the rain ritual. # Default: 200 # Range: > 0 rainTimeToCast = 200 #The time in ticks it takes to cast the thunder ritual. # Default: 300 # Range: > 0 thunderTimeToCast = 300 #The time in ticks it takes to cast the clear weather ritual. # Default: 100 # Range: > 0 clearWeatherTimeToCast = 100 #Ritual Settings [rituals] #Enables the ritual to clear rainy weather. enableClearWeatherRitual = true #Enables the ritual to start rainy weather. enableRainWeatherRitual = true #Enables the ritual to start a thunderstorm. enableThunderWeatherRitual = true #Enables the ritual to set time to day. enableDayTimeRitual = true #Enables the ritual to set time to night. enableNightTimeRitual = true #If enabled, rituals are interrupted if *more* ingredients are present than needed. This should usually be disabled, but can improve performance if (very very) many rituals are running. enableRemainingIngredientCountMatching = false #Set a value below 1.0 to speed up rituals. Please ensure to use a preceding 0 for values below 1.0, e.g. '0.05' instead of '.05', otherwise Nightconfig (NeoForge's config sytem) will reset the value to 1.0. # Default: 1.0 # Range: 0.05 ~ 1.7976931348623157E308 ritualDurationMultiplier = 1.0 #Item Settings [items] #Allow the Divining Rod to attune to any ore anyOreDivinationRod = false #Miners head to the output in the Dimensional Mineshaft before it breaks minerOutputBeforeBreak = false #Allow miners enchanted with efficiency mine faster minerEfficiency = true #Allow miners enchanted with fortune to has a chance of mine extra results each operation minerFortune = true #Don't damage chalks on use unbreakableChalks = false