#Time in seconds for which a golden lasso is able to hold a mob. #Set to -1 to disable the timer. #Default Value: 120 # Default: 120 # Range: -1 ~ 3600 golden_lasso_time = 120 #Time in seconds for which a creative lasso is able to hold a mob. #Set to -1 to disable the timer. #Default Value: -1 # Default: -1 # Range: -1 ~ 3600 creative_lasso_time = -1 #Time interval in seconds after which the player is hurt by half a heart for carrying any hostile lasso containing a monster. #Set to -1 to disable. #Default Value: 5 # Default: 5 # Range: -1 ~ 3600 hostile_damage_rate = 5 #Time in seconds for which a diamond lasso is able to hold a mob. #Set to -1 to disable the timer. #Default Value: -1 # Default: -1 # Range: -1 ~ 3600 diamond_lasso_time = -1 #Time in seconds for which an emerald lasso is able to hold a mob. #Set to -1 to disable the timer. #Default Value: 300 # Default: 300 # Range: -1 ~ 3600 emerald_lasso_time = 300 #Percentage of its total health or less a hostile mob must have in order for a hostile lasso to be able to pick it up. #Default Value: 0.5 # Default: 0.5 # Range: 0.0 ~ 1.0 hostile_mob_health = 0.5 #Capturing a villager in an emerald lasso requires it to accept a contract. #Default Value: true villagers_require_contract = true #The percentage each level of the holding enchantment will increase a lasso's holding time by. #Default Value: 0.2 # Default: 0.2 # Range: 0.0 ~ 100.0 holding_multiplier = 0.2 #Time in seconds for which an aqua lasso is able to hold a mob. #Set to -1 to disable the timer. #Default Value: 240 # Default: 240 # Range: -1 ~ 3600 aqua_lasso_time = 240 #Time in seconds for which a hostile lasso is able to hold a mob. #Set to -1 to disable the timer. #Default Value: 180 # Default: 180 # Range: -1 ~ 3600 hostile_lasso_time = 180