#Keep genes on death keepGenesOnDeath = true #When a cooldown ends, it notifies the player, unless the cooldown is shorter than this value (in ticks) # Default: 1200 # Range: > 1 minimumCooldownForNotification = 1200 #How far should the Antifield Block prevent Item/XP Magnet Genes from working (in blocks) # Default: 25 # Range: > 1 antifieldBlockRadius = 25 [machines] #How much energy should the Coal Generator be able to store # Default: 100000 # Range: > 1 coalGeneratorEnergyCapacity = 100000 #How much energy should the Coal Generator be able to transfer per tick # Default: 256 # Range: > 1 coalGeneratorEnergyTransferRate = 256 #How much energy should the Coal Generator generate per tick (1 item takes 200 ticks to burn in a Furnace) # Default: 6 # Range: > 1 coalGeneratorEnergyPerTick = 6 #How many ticks should the Incubator take to brew a potion? A vanilla brewing stand takes 400 ticks # Default: 200 # Range: > 1 incubatorTicksPerBrew = 200 #How many times slower should the Advanced Incubator be when it's at low temperature? Default is 120, which makes it take a full Minecraft day (excluding Overclockers) # Default: 120 # Range: > 1 incubatorLowTempTickFactor = 120 #How much should each Overclocker decrease the success rate of GMO recipes? Equation is `decreasedChance = geneChance * (1 - (overclockerCount * incubatorOverclockerChanceDecrease))` # Default: 0.1 # Range: 0.0 ~ 1.0 incubatorOverclockerChanceDecrease = 0.1 #How much should each Chorus Fruit increase the success rate of GMO recipes? Equation is `finalChance = decreasedChance # Default: 0.1 # Range: 0.0 ~ 1.0 incubatorChorusFruitChanceIncrease = 0.1 [genes] #Set true to prevent players from being given negative genes disableGivingPlayersNegativeGenes = false #How long should light sources from the Bioluminescence gene last (in ticks) # Default: 600 # Range: > 1 bioluminescenceDuration = 600 #How often entities with the Bioluminescence gene should emit light (in ticks) # Default: 10 # Range: > 1 bioluminescenceCooldown = 10 #How many ticks to wait before someone with the Lay Egg gene lays an egg again # Default: 6000 # Range: > 1 eggCooldown = 6000 #What probability should the Claws gene have (doubled if the player has Claws 2 gene) # Default: 0.33 # Range: 0.0 ~ 1.0 clawsBaseChance = 0.33 #How much damage to deal when the Claws gene procs # Default: 8.0 # Range: 0.0 ~ 1.7976931348623157E308 clawsDamage = 8.0 #What probability should the Chill gene have # Default: 0.75 # Range: 0.0 ~ 1.0 chillChance = 0.75 #How long should the Chill gene slow entities down for (in ticks) # Default: 300 # Range: > 1 chillDuration = 300 #How many ticks to wait before the Emerald Heart gene can proc again # Default: 1200 # Range: > 1 emeraldHeartCooldown = 1200 #What probability should there be of making a Villager sound when you send a chat message with Emerald Heart? # Default: 0.4 # Range: 0.0 ~ 1.0 emeraldHeartChatChance = 0.4 #How many ticks to wait before someone with the Dragon's Breath gene can breathe fire again # Default: 100 # Range: > 1 dragonsBreathCooldown = 100 #How often should the Item Magnet gene attract items (in ticks) # Default: 10 # Range: > 1 itemMagnetCooldown = 10 #How far should the Item Magnet gene attract items (in blocks) # Default: 8.0 # Range: 1.0 ~ 1.7976931348623157E308 itemMagnetRadius = 8.0 #How much should the Johnny gene multiply damage by, when using an Axe? # Default: 1.25 # Range: 0.0 ~ 1.7976931348623157E308 johnnyAttackMultiplier = 1.25 #How many ticks to wait before someone with the Meaty gene can be sheared again # Default: 1200 # Range: > 1 meatyCooldown = 1200 #How many ticks to wait before someone with the Meaty 2 gene drops meat again # Default: 6000 # Range: > 1 meaty2Cooldown = 6000 #How many ticks to wait before someone with the Milky gene can be milked again # Default: 1 # Range: > 1 milkyCooldown = 1 #How far from the player should Mob Sight detect entities (in blocks) # Default: 32.0 # Range: 1.0 ~ 1.7976931348623157E308 mobSightRadius = 32.0 #How often should the Mob Sight gene check for entities (in ticks) # Default: 20 # Range: > 1 mobSightCooldown = 20 #How often should the No Hunger gene check to reset hunger (in ticks) # Default: 80 # Range: > 1 noHungerCooldown = 80 #What's the minimum hunger level to reset to # Default: 10 # Range: 1 ~ 20 noHungerMinimum = 10 #How often should passive genes (potions, Flame, Lay Egg, Meaty 2) be checked for effects (in ticks) # Default: 40 # Range: > 1 passivesCheckCooldown = 40 #How often entities with the Photosynthesis gene should regain hunger (in ticks) # Default: 600 # Range: > 1 photosynthesisCooldown = 600 #How much hunger to regain when the Photosynthesis gene procs # Default: 1 # Range: > 0 photosynthesisHungerAmount = 1 #How much saturation to regain when the Photosynthesis gene procs # Default: 0.5 # Range: 0.0 ~ 1.7976931348623157E308 photosynthesisSaturationAmount = 0.5 #How many ticks to wait before someone with the Slimy Death gene can spawn slimes again # Default: 12000 # Range: > 1 slimyDeathCooldown = 12000 #How much health should entities who survive via Slimy Death regain upon death, as a percentage of their max health # Default: 0.5 # Range: 0.0 ~ 1.0 slimyDeathHealthMultiplier = 0.5 #How often should Support Slimes check if they should despawn? They despawn if there's nothing to attack, or if they aren't near their owner. # Default: 20 # Range: > 1 slimyDeathDespawnCheckTimer = 20 #How long should Support Slimes have to remain in valid despawning conditions before they actually despawn? # Default: 200 # Range: > 1 slimyDeathDespawnTime = 200 #How many ticks to wait before someone with the Teleport gene can teleport again # Default: 20 # Range: > 1 teleportCooldown = 20 #How far should the Teleport gene teleport the player, at maximum # Default: 10.0 # Range: 1.0 ~ 1.7976931348623157E308 teleportDistance = 10.0 #What probability should the Thorns gene have # Default: 0.15 # Range: 0.0 ~ 1.0 thornsChance = 0.15 #How much damage to deal back to the attacker when they hit a target with the Thorns gene # Default: 1.5 # Range: 0.0 ~ 1.7976931348623157E308 thornsDamage = 1.5 #How much hunger to drain when the Thorns gene deals damage # Default: 1.0 # Range: 0.0 ~ 1.7976931348623157E308 thornsHungerDrain = 1.0 #How fast should the player climb walls with the Wall Climbing gene # Default: 0.144 # Range: 0.0 ~ 1.7976931348623157E308 wallClimbSpeed = 0.144 #How many ticks to wait before someone with the Wooly gene can be sheared again (skipped if they eat grass) # Default: 1200 # Range: > 1 woolyCooldown = 1200 #How often should the XP Magnet gene attract XP orbs (in ticks) # Default: 10 # Range: > 1 xpMagnetCooldown = 10 #How far should the XP Magnet gene attract XP orbs (in blocks) # Default: 8.0 # Range: 1.0 ~ 1.7976931348623157E308 xpMagnetRadius = 8.0