[energy] #Whether or not the machine should throttle energy input to 2x it's consumption rate throttleEnergyUsage = true [energy.alloySmelter] #The base energy capacity in uI. # Default: 64000 # Range: > 1 capacity = 64000 #The base energy consumption in uI/t. # Default: 20 # Range: > 1 usage = 20 #The amount of energy to consume per vanilla smelting item in uI. # Default: 1500 # Range: > 1 vanillaItemEnergy = 1500 [energy.crafter] #The base energy capacity in uI. # Default: 64000 # Range: > 1 capacity = 64000 #The energy cost in uI for a crafting recipe. # Default: 3200 # Range: > 1 usage = 3200 [energy.impulseHopper] #The base energy capacity in uI. # Default: 64000 # Range: > 1 capacity = 64000 #The base energy consumption in uI/t. # Default: 16 # Range: > 1 usage = 16 [energy.poweredSpawner] #The base energy capacity in uI. # Default: 100000 # Range: > 1 capacity = 100000 #The base energy consumption in uI/t. # Default: 20 # Range: > 1 usage = 20 [energy.sagMill] #The base energy capacity in uI. # Default: 64000 # Range: > 1 capacity = 64000 #The base energy consumption in uI/t. # Default: 20 # Range: > 1 usage = 20 [energy.slicer] #The base energy capacity in uI. # Default: 100000 # Range: > 1 capacity = 100000 #The base energy consumption in uI/t. # Default: 30 # Range: > 1 usage = 30 [energy.soulBinder] #The base energy capacity in uI. # Default: 128000 # Range: > 1 capacity = 128000 #The base energy consumption in uI/t. # Default: 60 # Range: > 1 usage = 60 [energy.stirlingGenerator] #The base energy capacity in uI. # Default: 64000 # Range: > 1 capacity = 64000 #The base number of 'burn ticks' performed per machine tick. # Default: 0.375 # Range: 0.001 ~ 1.7976931348623157E308 burnSpeed = 0.375 #The base percentage efficiency, used to determine burn times. # Default: 80 # Range: 1 ~ 200 fuelEfficiencyBase = 80 #The efficiency increase per capacitor level. # Default: 20 # Range: 1 ~ 200 fuelEfficiencyStep = 20 #The base amount of energy produced in uI/t. # Default: 40 # Range: > 1 generation = 40 [energy.paintingMachine] #The base energy capacity in uI. # Default: 64000 # Range: > 1 capacity = 64000 #The base energy consumption in uI/t. # Default: 30 # Range: > 1 usage = 30 #The energy required for each painting operation # Default: 2400 # Range: > 1 energyCost = 2400 [energy.photovoltaicCellRates] #Production rate at midday without rain or thunder # Default: 4 # Range: > 1 energetic = 4 # Default: 16 # Range: > 1 pulsating = 16 # Default: 64 # Range: > 1 vibrant = 64 [energy.capacitorBankCapacity] #Capacity for capacitor banks # Default: 500000 # Range: > 1 basic = 500000 # Default: 2000000 # Range: > 1 advanced = 2000000 # Default: 4000000 # Range: > 1 vibrant = 4000000 [energy.wiredCharger] #The base energy capacity in uI. # Default: 128000 # Range: > 1 capacity = 128000 #The base energy consumption in uI/t. # Default: 30 # Range: > 1 usage = 30 [energy.soulEngine] # Default: 100000 # Range: > 1 capacity = 100000 #The base burn-rate the soul engine. # Default: 1 # Range: > 1 burnSpeed = 1 #Percentage increase in uI produced. # Default: 1.0 # Range: 0.001 ~ 1.7976931348623157E308 generation = 1.0 [energy.drain] #The base energy capacity in uI. # Default: 64000 # Range: > 1 capacity = 64000 #The base energy consumption in uI/t. # Default: 10 # Range: > 1 usage = 10 [energy.inhibitor] #The base energy capacity in uI. # Default: 64000 # Range: > 1 capacity = 64000 #The base energy consumption in uI/t. # Default: 10 # Range: > 1 usage = 10 [energy.aversion] #The base energy capacity in uI. # Default: 64000 # Range: > 1 capacity = 64000 #The base energy consumption in uI/t. # Default: 10 # Range: > 1 usage = 10 [energy.relocator] #The base energy capacity in uI. # Default: 64000 # Range: > 1 capacity = 64000 #The base energy consumption in uI/t. # Default: 10 # Range: > 1 usage = 10 [enchanter] #The lapis cost is enchant level multiplied by this value. lapisCostFactor = 3.0 #The final XP cost for an enchantment is multiplied by this value. To halve costs set to 0.5, to double them set it to 2. levelCostFactor = 0.75 #Base level cost added to all recipes in the enchanter. baseLevelCost = 2 [poweredSpawner] #The amount of mobs that spawn from the spawner # Default: 4 # Range: > 0 spawnAmount = 4 #The amount of entities that will turn off powered spawner if in range. # Default: 2 # Range: > 0 maxEntities = 2 #The way a powered spawner spawns an entity. Possible options: 'ENTITY_TYPE' Spawns the same entity types as the soul vial. 'COPY' Spawns an exact copy of the mob in the soul vial #Allowed Values: ENTITY_TYPE, COPY spawnType = "ENTITY_TYPE" #The maximum amount of spawners before the spawners suffers a loss of efficiency # Default: 10 # Range: > 0 maxSpawners = 10