[breeder] #The time in ticks the breeder takes to create a new villager # Default: 1200 # Range: > 20 breeding_time = 1200 [converter] #The time in ticks the converter takes to convert a villager # Default: 6000 # Range: > 20 converting_time = 6000 [farmer] #The chance that a crop grows a stage in a farmer #Lower values mean faster growth # Default: 10 # Range: > 1 farm_speed = 10 #The crops that the farmer will not use #Entries starting with '#' are treated as tags crop_blacklist = ["#easy_villagers:invalid_farmer_crop"] [iron_farm] #The time in ticks the iron farm takes to spawn a golem # Default: 4800 # Range: > 201 spawn_time = 4800 [trader] #The minimum amount of time in ticks the trader takes to restock # Default: 1200 # Range: > 1 min_restock_time = 1200 #The maximum amount of time in ticks the trader takes to restock # Default: 3600 # Range: > 2 max_restock_time = 3600 [auto_trader] #The minimum amount of time in ticks the auto trader takes to restock # Default: 1200 # Range: > 1 min_restock_time = 1200 #The maximum amount of time in ticks the auto trader takes to restock # Default: 3600 # Range: > 2 max_restock_time = 3600 #The cooldown in ticks for the auto trader to do a trade # Default: 20 # Range: > 1 trade_cooldown = 20 [villager] #If villagers should make sounds while in the players inventory inventory_sounds = true #How frequent a villager block should make a villager sound #Lower values mean more frequent sounds # Default: 20 # Range: > 1 sound_amount = 20 #If the trade cycling button should be enabled trade_cycling = true #If the villager reputation should be the same for every player #This affects the prices of cured/converted villagers and the prices of the auto trader universal_reputation = true [incubator] #The speed at which the incubator ages the villagers # Default: 2 # Range: 1 ~ 1024 speed = 2