#Time in seconds before an effect is about to end when any visuals begin to fade back to normal. #Default Value: 3 # Default: 3 # Range: 1 ~ 20 effect_fade_time = 3 #Fire resistance provides better vision in lava, no longer shows the flame overlay. #Default Value: true better_fire_resistance_vision = true #Control rendering of mob effect particles on the player. #The discreet setting will greatly reduce the amount of particles and makes them transparent, just like vanilla particles from beacon effects. #Default Value: DISCREET #Allowed Values: NONE, DISCREET, ALL first_person_effect_particles = "DISCREET" #Control rendering of mob effect particles on the player. #The discreet setting will greatly reduce the amount of particles and makes them transparent, just like vanilla particles from beacon effects. #Default Value: DISCREET #Allowed Values: NONE, DISCREET, ALL third_person_effect_particles = "DISCREET" #Night vision fades away when ending instead of flashing. #Default Value: true no_night_vision_flashing = true #Should the effect particles setting affect all entities in the level, not just your player. #Default Value: false reduce_effect_particles_for_all_entities = false