#Allows chunks to retrogen Mekanism salt and ore blocks. In general when enabling this you also want to bump the userWorldGenVersion. enableRegeneration = false #Change this value to cause Mekanism to regen its ore in all loaded chunks that have a version lower than this. # Default: 0 # Range: > 0 userWorldGenVersion = 0 #Generation Settings for Tin ore. [tin] #Determines if Tin ore should be added to world generation. shouldGenerate = true #Small Tin Vein Generation Settings. [tin.small] #Determines if Small Tin Veins should be added to world generation. Note: Requires generating tin ore to be enabled. shouldGenerate = true #Chance that Small Tin Veins generates in a chunk. # Default: 14 # Range: 1 ~ 256 perChunk = 14 #Maximum number of blocks in a Small Tin Vein. # Default: 4 # Range: 1 ~ 64 maxVeinSize = 4 #Chance that blocks that are directly exposed to air in a Small Tin Vein are not placed. # Default: 0.0 # Range: 0.0 ~ 1.0 discardChanceOnAirExposure = 0.0 #Distribution shape for placing Small Tin Veins. #Allowed Values: TRAPEZOID, UNIFORM shape = "TRAPEZOID" #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. plateau = 0 #Minimum (inclusive) height anchor for Small Tin Veins. This defines the minimum y-level that Small Tin Veins can spawn at. [tin.small.minInclusive] #The type of anchor. This is used to define how the value is used in calculating the y-level. #Absolute (y = value) #Above Bottom (y = minY + value) #Below Top (y = depth - 1 + minY - value) #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP type = "ABSOLUTE" #Value used for calculating the y-level for the anchor based on the type. value = -20 #Maximum (inclusive) height anchor for Small Tin Veins. This defines the maximum y-level that Small Tin Veins can spawn at. [tin.small.maxInclusive] #The type of anchor. This is used to define how the value is used in calculating the y-level. #Absolute (y = value) #Above Bottom (y = minY + value) #Below Top (y = depth - 1 + minY - value) #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP type = "ABSOLUTE" #Value used for calculating the y-level for the anchor based on the type. value = 94 #Large Tin Vein Generation Settings. [tin.large] #Determines if Large Tin Veins should be added to world generation. Note: Requires generating tin ore to be enabled. shouldGenerate = true #Chance that Large Tin Veins generates in a chunk. # Default: 12 # Range: 1 ~ 256 perChunk = 12 #Maximum number of blocks in a Large Tin Vein. # Default: 9 # Range: 1 ~ 64 maxVeinSize = 9 #Chance that blocks that are directly exposed to air in a Large Tin Vein are not placed. # Default: 0.0 # Range: 0.0 ~ 1.0 discardChanceOnAirExposure = 0.0 #Distribution shape for placing Large Tin Veins. #Allowed Values: TRAPEZOID, UNIFORM shape = "TRAPEZOID" #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. plateau = 0 #Minimum (inclusive) height anchor for Large Tin Veins. This defines the minimum y-level that Large Tin Veins can spawn at. [tin.large.minInclusive] #The type of anchor. This is used to define how the value is used in calculating the y-level. #Absolute (y = value) #Above Bottom (y = minY + value) #Below Top (y = depth - 1 + minY - value) #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP type = "ABSOLUTE" #Value used for calculating the y-level for the anchor based on the type. value = -32 #Maximum (inclusive) height anchor for Large Tin Veins. This defines the maximum y-level that Large Tin Veins can spawn at. [tin.large.maxInclusive] #The type of anchor. This is used to define how the value is used in calculating the y-level. #Absolute (y = value) #Above Bottom (y = minY + value) #Below Top (y = depth - 1 + minY - value) #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP type = "ABSOLUTE" #Value used for calculating the y-level for the anchor based on the type. value = 72 #Generation Settings for Osmium ore. [osmium] #Determines if Osmium ore should be added to world generation. shouldGenerate = true #Upper Osmium Vein Generation Settings. [osmium.upper] #Determines if Upper Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled. shouldGenerate = true #Chance that Upper Osmium Veins generates in a chunk. # Default: 65 # Range: 1 ~ 256 perChunk = 65 #Maximum number of blocks in a Upper Osmium Vein. # Default: 7 # Range: 1 ~ 64 maxVeinSize = 7 #Chance that blocks that are directly exposed to air in a Upper Osmium Vein are not placed. # Default: 0.0 # Range: 0.0 ~ 1.0 discardChanceOnAirExposure = 0.0 #Distribution shape for placing Upper Osmium Veins. #Allowed Values: TRAPEZOID, UNIFORM shape = "TRAPEZOID" #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. plateau = 8 #Minimum (inclusive) height anchor for Upper Osmium Veins. This defines the minimum y-level that Upper Osmium Veins can spawn at. [osmium.upper.minInclusive] #The type of anchor. This is used to define how the value is used in calculating the y-level. #Absolute (y = value) #Above Bottom (y = minY + value) #Below Top (y = depth - 1 + minY - value) #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP type = "ABSOLUTE" #Value used for calculating the y-level for the anchor based on the type. value = 72 #Maximum (inclusive) height anchor for Upper Osmium Veins. This defines the maximum y-level that Upper Osmium Veins can spawn at. [osmium.upper.maxInclusive] #The type of anchor. This is used to define how the value is used in calculating the y-level. #Absolute (y = value) #Above Bottom (y = minY + value) #Below Top (y = depth - 1 + minY - value) #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP type = "BELOW_TOP" #Value used for calculating the y-level for the anchor based on the type. value = -24 #Middle Osmium Vein Generation Settings. [osmium.middle] #Determines if Middle Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled. shouldGenerate = true #Chance that Middle Osmium Veins generates in a chunk. # Default: 6 # Range: 1 ~ 256 perChunk = 6 #Maximum number of blocks in a Middle Osmium Vein. # Default: 9 # Range: 1 ~ 64 maxVeinSize = 9 #Chance that blocks that are directly exposed to air in a Middle Osmium Vein are not placed. # Default: 0.0 # Range: 0.0 ~ 1.0 discardChanceOnAirExposure = 0.0 #Distribution shape for placing Middle Osmium Veins. #Allowed Values: TRAPEZOID, UNIFORM shape = "TRAPEZOID" #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. plateau = 0 #Minimum (inclusive) height anchor for Middle Osmium Veins. This defines the minimum y-level that Middle Osmium Veins can spawn at. [osmium.middle.minInclusive] #The type of anchor. This is used to define how the value is used in calculating the y-level. #Absolute (y = value) #Above Bottom (y = minY + value) #Below Top (y = depth - 1 + minY - value) #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP type = "ABSOLUTE" #Value used for calculating the y-level for the anchor based on the type. value = -32 #Maximum (inclusive) height anchor for Middle Osmium Veins. This defines the maximum y-level that Middle Osmium Veins can spawn at. [osmium.middle.maxInclusive] #The type of anchor. This is used to define how the value is used in calculating the y-level. #Absolute (y = value) #Above Bottom (y = minY + value) #Below Top (y = depth - 1 + minY - value) #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP type = "ABSOLUTE" #Value used for calculating the y-level for the anchor based on the type. value = 56 #Small Osmium Vein Generation Settings. [osmium.small] #Determines if Small Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled. shouldGenerate = true #Chance that Small Osmium Veins generates in a chunk. # Default: 8 # Range: 1 ~ 256 perChunk = 8 #Maximum number of blocks in a Small Osmium Vein. # Default: 4 # Range: 1 ~ 64 maxVeinSize = 4 #Chance that blocks that are directly exposed to air in a Small Osmium Vein are not placed. # Default: 0.0 # Range: 0.0 ~ 1.0 discardChanceOnAirExposure = 0.0 #Distribution shape for placing Small Osmium Veins. #Allowed Values: TRAPEZOID, UNIFORM shape = "UNIFORM" #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. plateau = 0 #Minimum (inclusive) height anchor for Small Osmium Veins. This defines the minimum y-level that Small Osmium Veins can spawn at. [osmium.small.minInclusive] #The type of anchor. This is used to define how the value is used in calculating the y-level. #Absolute (y = value) #Above Bottom (y = minY + value) #Below Top (y = depth - 1 + minY - value) #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP type = "ABOVE_BOTTOM" #Value used for calculating the y-level for the anchor based on the type. value = 0 #Maximum (inclusive) height anchor for Small Osmium Veins. This defines the maximum y-level that Small Osmium Veins can spawn at. [osmium.small.maxInclusive] #The type of anchor. This is used to define how the value is used in calculating the y-level. #Absolute (y = value) #Above Bottom (y = minY + value) #Below Top (y = depth - 1 + minY - value) #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP type = "ABSOLUTE" #Value used for calculating the y-level for the anchor based on the type. value = 64 #Generation Settings for Uranium ore. [uranium] #Determines if Uranium ore should be added to world generation. shouldGenerate = true #Small Uranium Vein Generation Settings. [uranium.small] #Determines if Small Uranium Veins should be added to world generation. Note: Requires generating uranium ore to be enabled. shouldGenerate = true #Chance that Small Uranium Veins generates in a chunk. # Default: 4 # Range: 1 ~ 256 perChunk = 4 #Maximum number of blocks in a Small Uranium Vein. # Default: 4 # Range: 1 ~ 64 maxVeinSize = 4 #Chance that blocks that are directly exposed to air in a Small Uranium Vein are not placed. # Default: 0.0 # Range: 0.0 ~ 1.0 discardChanceOnAirExposure = 0.0 #Distribution shape for placing Small Uranium Veins. #Allowed Values: TRAPEZOID, UNIFORM shape = "TRAPEZOID" #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. plateau = 0 #Minimum (inclusive) height anchor for Small Uranium Veins. This defines the minimum y-level that Small Uranium Veins can spawn at. [uranium.small.minInclusive] #The type of anchor. This is used to define how the value is used in calculating the y-level. #Absolute (y = value) #Above Bottom (y = minY + value) #Below Top (y = depth - 1 + minY - value) #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP type = "ABOVE_BOTTOM" #Value used for calculating the y-level for the anchor based on the type. value = 0 #Maximum (inclusive) height anchor for Small Uranium Veins. This defines the maximum y-level that Small Uranium Veins can spawn at. [uranium.small.maxInclusive] #The type of anchor. This is used to define how the value is used in calculating the y-level. #Absolute (y = value) #Above Bottom (y = minY + value) #Below Top (y = depth - 1 + minY - value) #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP type = "ABSOLUTE" #Value used for calculating the y-level for the anchor based on the type. value = 8 #Buried Uranium Vein Generation Settings. [uranium.buried] #Determines if Buried Uranium Veins should be added to world generation. Note: Requires generating uranium ore to be enabled. shouldGenerate = true #Chance that Buried Uranium Veins generates in a chunk. # Default: 7 # Range: 1 ~ 256 perChunk = 7 #Maximum number of blocks in a Buried Uranium Vein. # Default: 9 # Range: 1 ~ 64 maxVeinSize = 9 #Chance that blocks that are directly exposed to air in a Buried Uranium Vein are not placed. # Default: 0.75 # Range: 0.0 ~ 1.0 discardChanceOnAirExposure = 0.75 #Distribution shape for placing Buried Uranium Veins. #Allowed Values: TRAPEZOID, UNIFORM shape = "TRAPEZOID" #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. plateau = 16 #Minimum (inclusive) height anchor for Buried Uranium Veins. This defines the minimum y-level that Buried Uranium Veins can spawn at. [uranium.buried.minInclusive] #The type of anchor. This is used to define how the value is used in calculating the y-level. #Absolute (y = value) #Above Bottom (y = minY + value) #Below Top (y = depth - 1 + minY - value) #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP type = "ABOVE_BOTTOM" #Value used for calculating the y-level for the anchor based on the type. value = -24 #Maximum (inclusive) height anchor for Buried Uranium Veins. This defines the maximum y-level that Buried Uranium Veins can spawn at. [uranium.buried.maxInclusive] #The type of anchor. This is used to define how the value is used in calculating the y-level. #Absolute (y = value) #Above Bottom (y = minY + value) #Below Top (y = depth - 1 + minY - value) #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP type = "ABOVE_BOTTOM" #Value used for calculating the y-level for the anchor based on the type. value = 56 #Generation Settings for Fluorite ore. [fluorite] #Determines if Fluorite ore should be added to world generation. shouldGenerate = true #Normal Fluorite Vein Generation Settings. [fluorite.normal] #Determines if Normal Fluorite Veins should be added to world generation. Note: Requires generating fluorite ore to be enabled. shouldGenerate = true #Chance that Normal Fluorite Veins generates in a chunk. # Default: 5 # Range: 1 ~ 256 perChunk = 5 #Maximum number of blocks in a Normal Fluorite Vein. # Default: 5 # Range: 1 ~ 64 maxVeinSize = 5 #Chance that blocks that are directly exposed to air in a Normal Fluorite Vein are not placed. # Default: 0.0 # Range: 0.0 ~ 1.0 discardChanceOnAirExposure = 0.0 #Distribution shape for placing Normal Fluorite Veins. #Allowed Values: TRAPEZOID, UNIFORM shape = "UNIFORM" #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. plateau = 0 #Minimum (inclusive) height anchor for Normal Fluorite Veins. This defines the minimum y-level that Normal Fluorite Veins can spawn at. [fluorite.normal.minInclusive] #The type of anchor. This is used to define how the value is used in calculating the y-level. #Absolute (y = value) #Above Bottom (y = minY + value) #Below Top (y = depth - 1 + minY - value) #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP type = "ABOVE_BOTTOM" #Value used for calculating the y-level for the anchor based on the type. value = 0 #Maximum (inclusive) height anchor for Normal Fluorite Veins. This defines the maximum y-level that Normal Fluorite Veins can spawn at. [fluorite.normal.maxInclusive] #The type of anchor. This is used to define how the value is used in calculating the y-level. #Absolute (y = value) #Above Bottom (y = minY + value) #Below Top (y = depth - 1 + minY - value) #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP type = "ABSOLUTE" #Value used for calculating the y-level for the anchor based on the type. value = 23 #Buried Fluorite Vein Generation Settings. [fluorite.buried] #Determines if Buried Fluorite Veins should be added to world generation. Note: Requires generating fluorite ore to be enabled. shouldGenerate = true #Chance that Buried Fluorite Veins generates in a chunk. # Default: 3 # Range: 1 ~ 256 perChunk = 3 #Maximum number of blocks in a Buried Fluorite Vein. # Default: 13 # Range: 1 ~ 64 maxVeinSize = 13 #Chance that blocks that are directly exposed to air in a Buried Fluorite Vein are not placed. # Default: 1.0 # Range: 0.0 ~ 1.0 discardChanceOnAirExposure = 1.0 #Distribution shape for placing Buried Fluorite Veins. #Allowed Values: TRAPEZOID, UNIFORM shape = "TRAPEZOID" #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. plateau = 0 #Minimum (inclusive) height anchor for Buried Fluorite Veins. This defines the minimum y-level that Buried Fluorite Veins can spawn at. [fluorite.buried.minInclusive] #The type of anchor. This is used to define how the value is used in calculating the y-level. #Absolute (y = value) #Above Bottom (y = minY + value) #Below Top (y = depth - 1 + minY - value) #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP type = "ABOVE_BOTTOM" #Value used for calculating the y-level for the anchor based on the type. value = 0 #Maximum (inclusive) height anchor for Buried Fluorite Veins. This defines the maximum y-level that Buried Fluorite Veins can spawn at. [fluorite.buried.maxInclusive] #The type of anchor. This is used to define how the value is used in calculating the y-level. #Absolute (y = value) #Above Bottom (y = minY + value) #Below Top (y = depth - 1 + minY - value) #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP type = "ABSOLUTE" #Value used for calculating the y-level for the anchor based on the type. value = 4 #Generation Settings for Lead ore. [lead] #Determines if Lead ore should be added to world generation. shouldGenerate = true #Normal Lead Vein Generation Settings. [lead.normal] #Determines if Normal Lead Veins should be added to world generation. Note: Requires generating lead ore to be enabled. shouldGenerate = true #Chance that Normal Lead Veins generates in a chunk. # Default: 8 # Range: 1 ~ 256 perChunk = 8 #Maximum number of blocks in a Normal Lead Vein. # Default: 9 # Range: 1 ~ 64 maxVeinSize = 9 #Chance that blocks that are directly exposed to air in a Normal Lead Vein are not placed. # Default: 0.25 # Range: 0.0 ~ 1.0 discardChanceOnAirExposure = 0.25 #Distribution shape for placing Normal Lead Veins. #Allowed Values: TRAPEZOID, UNIFORM shape = "TRAPEZOID" #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. plateau = 0 #Minimum (inclusive) height anchor for Normal Lead Veins. This defines the minimum y-level that Normal Lead Veins can spawn at. [lead.normal.minInclusive] #The type of anchor. This is used to define how the value is used in calculating the y-level. #Absolute (y = value) #Above Bottom (y = minY + value) #Below Top (y = depth - 1 + minY - value) #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP type = "ABOVE_BOTTOM" #Value used for calculating the y-level for the anchor based on the type. value = -24 #Maximum (inclusive) height anchor for Normal Lead Veins. This defines the maximum y-level that Normal Lead Veins can spawn at. [lead.normal.maxInclusive] #The type of anchor. This is used to define how the value is used in calculating the y-level. #Absolute (y = value) #Above Bottom (y = minY + value) #Below Top (y = depth - 1 + minY - value) #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP type = "ABSOLUTE" #Value used for calculating the y-level for the anchor based on the type. value = 64 #Generation Settings for salt. [salt] #Determines if salt should be added to world generation. shouldGenerate = true #Chance that salt generates in a chunk. # Default: 2 # Range: 1 ~ 256 perChunk = 2 #Base radius of a vein of salt. # Default: 2 # Range: 1 ~ 4 minRadius = 2 #Extended variability (spread) for the radius in a vein of salt. maxRadius = 3 #Number of blocks to extend up and down when placing a vein of salt. # Default: 1 # Range: 0 ~ 2031 halfHeight = 1