#Settings for configuring the Atomic Disassembler [atomic_disassembler] #Maximum amount (joules) of energy the Atomic Disassembler can contain. # Default: 1000000 # Range: 0 ~ 9223372036854775807 maxEnergy = 1000000 #Amount (joules) of energy the Atomic Disassembler can accept per tick. # Default: 5000 # Range: 0 ~ 9223372036854775807 chargeRate = 5000 #Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor) # Default: 10 # Range: 0 ~ 9223372036854775807 energyUsage = 10 #Cost in Joules of using the Atomic Disassembler as a weapon. # Default: 2000 # Range: 0 ~ 9223372036854775807 energyUsageWeapon = 2000 #The bonus attack damage of the Atomic Disassembler when it is out of power. (Value is in number of half hearts) # Default: 4 # Range: 0 ~ 1000 minDamage = 4 #The bonus attack damage of the Atomic Disassembler when it has at least energyUsageWeapon power stored. (Value is in number of half hearts) # Default: 20 # Range: 1 ~ 10000 maxDamage = 20 #Attack speed of the Atomic Disassembler. # Default: -2.4 # Range: -4.0 ~ 100.0 attackSpeed = -2.4 #Enable the 'Slow' mode for the Atomic Disassembler. slowMode = true #Enable the 'Fast' mode for the Atomic Disassembler. fastMode = true #Enable the 'Vein Mining' mode for the Atomic Disassembler. This mode is limited to vein mining just ores and logs. veinMining = false #The max number of blocks the Atomic Disassembler can mine using the 'Vein Mining' mode. Requires veinMining to be enabled. # Default: 128 # Range: 2 ~ 1000000 miningCount = 128 #Settings for configuring the Electric Bow [electric_bow] #Maximum amount (joules) of energy the Electric Bow can contain. # Default: 120000 # Range: 0 ~ 9223372036854775807 maxEnergy = 120000 #Amount (joules) of energy the Electric Bow can accept per tick. # Default: 600 # Range: 0 ~ 9223372036854775807 chargeRate = 600 #Cost in Joules of using the Electric Bow. # Default: 120 # Range: 0 ~ 9223372036854775807 energyUsage = 120 #Cost in Joules of using the Electric Bow with flame mode active. # Default: 1200 # Range: 0 ~ 9223372036854775807 energyUsageFlame = 1200 #Settings for configuring Energy Tablets [energy_tablet] #Maximum amount (joules) of energy the Energy Tablet can contain. # Default: 1000000 # Range: 0 ~ 9223372036854775807 maxEnergy = 1000000 #Amount (joules) of energy the Energy Tablet can accept per tick. # Default: 5000 # Range: 0 ~ 9223372036854775807 chargeRate = 5000 #Settings for configuring Gauge Droppers [gauge_dropper] #Capacity in mB of gauge droppers. # Default: 16000 # Range: > 1 capacity = 16000 #Rate in mB/t at which a gauge dropper can be filled or emptied. # Default: 250 # Range: > 1 transferRate = 250 #Settings for configuring the Flamethrower [flamethrower] #Flamethrower tank capacity in mB. # Default: 24000 # Range: 1 ~ 9223372036854775807 capacity = 24000 #Rate in mB/t at which a Flamethrower's tank can accept hydrogen. # Default: 16 # Range: 1 ~ 9223372036854775807 fillRate = 16 #Determines whether or not the Flamethrower can destroy item entities the flame hits if it fails to smelt them. destroyItems = true #Settings for configuring Free Runners [free_runner] #Maximum amount (joules) of energy Free Runners can contain. # Default: 64000 # Range: 0 ~ 9223372036854775807 maxEnergy = 64000 #Amount (joules) of energy the Free Runners can accept per tick. # Default: 320 # Range: 0 ~ 9223372036854775807 chargeRate = 320 #Energy cost multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * fallEnergyCost. (1 FallDamage is 1 half heart) # Default: 50 # Range: 0 ~ 9223372036854775807 fallEnergyCost = 50 #Percent of damage taken from falling that can be absorbed by Free Runners when they have enough power. # Default: 1.0 # Range: 0.0 ~ 1.0 fallDamageReductionRatio = 1.0 #Settings for configuring Jetpacks [jetpack] #Jetpack tank capacity in mB. # Default: 24000 # Range: 1 ~ 9223372036854775807 capacity = 24000 #Rate in mB/t at which a Jetpack's tank can accept hydrogen. # Default: 16 # Range: 1 ~ 9223372036854775807 fillRate = 16 #Settings for configuring Network Readers [network_reader] #Maximum amount (joules) of energy the Network Reader can contain. # Default: 60000 # Range: 0 ~ 9223372036854775807 maxEnergy = 60000 #Amount (joules) of energy the Network Reader can accept per tick. # Default: 300 # Range: 0 ~ 9223372036854775807 chargeRate = 300 #Energy usage in joules for each network reading. # Default: 400 # Range: 0 ~ 9223372036854775807 energyUsage = 400 #Settings for configuring the Portable Teleporter [portable_teleporter] #Maximum amount (joules) of energy the Portable Teleporter can contain. # Default: 1000000 # Range: 0 ~ 9223372036854775807 maxEnergy = 1000000 #Amount (joules) of energy the Portable Teleporter can accept per tick. # Default: 5000 # Range: 0 ~ 9223372036854775807 chargeRate = 5000 #Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter. # Default: 0 # Range: 0 ~ 6000 delay = 0 #Settings for configuring Scuba Tanks [scuba_tank] #Scuba Tank capacity in mB. # Default: 24000 # Range: 1 ~ 9223372036854775807 capacity = 24000 #Rate in mB/t at which a Scuba Tank can accept oxygen. # Default: 16 # Range: 1 ~ 9223372036854775807 fillRate = 16 #Settings for configuring Seismic Readers [seismic_reader] #Maximum amount (joules) of energy the Seismic Reader can contain. # Default: 12000 # Range: 0 ~ 9223372036854775807 maxEnergy = 12000 #Amount (joules) of energy the Seismic Reader can accept per tick. # Default: 60 # Range: 0 ~ 9223372036854775807 chargeRate = 60 #Energy usage in joules required to use the Seismic Reader. # Default: 250 # Range: 0 ~ 9223372036854775807 energyUsage = 250 #Settings for configuring Canteens [canteen] #Maximum amount in mB of Nutritional Paste storable by the Canteen. # Default: 64000 # Range: > 1 maxStorage = 64000 #Rate in mB/t at which Nutritional Paste can be transferred into a Canteen. # Default: 128 # Range: > 1 transferRate = 128 #Settings for configuring the Meka-Tool [mekatool] #Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades. # Default: 16000000 # Range: 0 ~ 9223372036854775807 baseEnergyCapacity = 16000000 #Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades. # Default: 100000 # Range: 0 ~ 9223372036854775807 chargeRate = 100000 #Base bonus damage applied by the Meka-Tool without using any energy. # Default: 4 # Range: 0 ~ 100000 baseDamage = 4 #Attack speed of the Meka-Tool. # Default: -2.4 # Range: -4.0 ~ 100.0 attackSpeed = -2.4 #Efficiency of the Meka-Tool with energy but without any upgrades. # Default: 4.0 # Range: 0.1 ~ 100.0 baseEfficiency = 4.0 #Enable the 'Extended Vein Mining' mode for the Meka-Tool. Allows vein mining everything, instead of being limited to just ores and logs. extendedMining = true #Maximum distance a player can teleport with the Meka-Tool. # Default: 100 # Range: 3 ~ 1024 maxTeleportReach = 100 #Settings for configuring the Meka-Tool's Energy Usage [mekatool.energy_usage] #Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor) # Default: 10 # Range: 0 ~ 9223372036854775807 base = 10 #Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor) # Default: 100 # Range: 0 ~ 9223372036854775807 silk = 100 #Cost in Joules of using the Meka-Tool to deal 4 units of damage. # Default: 2000 # Range: 0 ~ 9223372036854775807 weapon = 2000 #Cost in Joules of using the Meka-Tool as a hoe. # Default: 10 # Range: 0 ~ 9223372036854775807 hoe = 10 #Cost in Joules of using the Meka-Tool as a shovel for making paths and dowsing campfires. # Default: 10 # Range: 0 ~ 9223372036854775807 shovel = 10 #Cost in Joules of using the Meka-Tool as an axe for stripping logs, scraping, or removing wax. # Default: 10 # Range: 0 ~ 9223372036854775807 axe = 10 #Cost in Joules of using the Meka-Tool to shear entities. # Default: 10 # Range: 0 ~ 9223372036854775807 shearEntity = 10 #Cost in Joules of using the Meka-Tool to carefully shear and trim blocks. # Default: 10 # Range: 0 ~ 9223372036854775807 shearTrim = 10 #Cost in Joules of using the Meka-Tool to teleport 10 blocks. # Default: 1000 # Range: 0 ~ 9223372036854775807 teleport = 1000 #Settings for configuring the MekaSuit [mekasuit] #Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades. # Default: 16000000 # Range: 0 ~ 9223372036854775807 baseEnergyCapacity = 16000000 #Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades. # Default: 100000 # Range: 0 ~ 9223372036854775807 chargeRate = 100000 #Charge rate of inventory items in Joules/t when charging the player's inventory with the Charge Distribution Unit. # Default: 10000 # Range: 0 ~ 9223372036854775807 inventoryChargeRate = 10000 #Solar recharging rate in Joules/t of the helmet, per upgrade installed. # Default: 500 # Range: 0 ~ 9223372036854775807 solarRechargingRate = 500 #Should the Gravitational Modulation unit give off vibrations that can be detected by Sculk Sensors and Shriekers when in use. gravitationalVibrations = true #Maximum amount in mB of Nutritional Paste storable by the nutritional injection unit. # Default: 128000 # Range: > 1 nutritionalMaxStorage = 128000 #Rate in mB/t at which Nutritional Paste can be transferred into the nutritional injection unit. # Default: 256 # Range: > 1 nutritionalTransferRate = 256 #Maximum amount in mB of Hydrogen storable per installed jetpack unit. # Default: 24000 # Range: 1 ~ 9223372036854775807 jetpackMaxStorage = 24000 #Rate in mB/t at which Hydrogen can be transferred into the jetpack unit. # Default: 256 # Range: 1 ~ 9223372036854775807 jetpackTransferRate = 256 #Settings for configuring the MekaSuit's Energy Usage [mekasuit.energy_usage] #Energy usage (Joules) of MekaSuit per unit of damage applied. # Default: 100000 # Range: 0 ~ 9223372036854775807 damage = 100000 #Energy cost multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * magicReduce. (1 MagicDamage is 1 half heart). # Default: 1000 # Range: 0 ~ 9223372036854775807 magicReduce = 1000 #Energy cost multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * fall. (1 FallDamage is 1 half heart) # Default: 50 # Range: 0 ~ 9223372036854775807 fall = 50 #Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion. # Default: 1000 # Range: 0 ~ 9223372036854775807 jump = 1000 #Energy usage (Joules) per second of the MekaSuit when flying with the Elytra Unit. # Default: 32000 # Range: 0 ~ 9223372036854775807 elytra = 32000 #Energy usage (Joules) of MekaSuit when lessening a potion effect. # Default: 40000 # Range: 0 ~ 9223372036854775807 energyUsagePotionTick = 40000 #Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion. # Default: 100 # Range: 0 ~ 9223372036854775807 sprintBoost = 100 #Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation. # Default: 1000 # Range: 0 ~ 2305843009213693951 gravitationalModulation = 1000 #Energy usage (Joules) of MekaSuit per tick of using vision enhancement. # Default: 500 # Range: 0 ~ 9223372036854775807 visionEnhancement = 500 #Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion. # Default: 500 # Range: 0 ~ 9223372036854775807 hydrostaticRepulsion = 500 #Energy usage (Joules) of MekaSuit per half-food of nutritional injection. # Default: 20000 # Range: 0 ~ 9223372036854775807 nutritionalInjection = 20000 #Energy usage (Joules) of MekaSuit per tick of attracting a single item. # Default: 250 # Range: 0 ~ 9223372036854775807 itemAttraction = 250 #Settings for configuring damage absorption of the MekaSuit [mekasuit.damage_absorption] #Percent of damage taken from falling that can be absorbed by MekaSuit Boots when they have enough power. # Default: 1.0 # Range: 0.0 ~ 1.0 fallDamageReductionRatio = 1.0 #Percent of damage taken from magic damage that can be absorbed by MekaSuit Helmet with Purification unit when it has enough power. # Default: 1.0 # Range: 0.0 ~ 1.0 magicDamageReductionRatio = 1.0 #Percent of damage taken from other non explicitly supported damage types that don't bypass armor when the MekaSuit has enough power and a full suit is equipped. Note: Support for specific damage types can be added by adding an entry for the damage type in the mekanism:mekasuit_absorption data map. # Default: 1.0 # Range: 0.0 ~ 1.0 unspecifiedDamageReductionRatio = 1.0